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Hyunsu Yu's Personal Dev Page

As a game developer with Unity and C# as the main players, I've been working on a number of game development projects and side projects

I want to do something more interesting and fun, so I have been developing open-source tools and writing blog posts about graphics, interactive storytelling, security, LLM, etc. based on the main focus of game development

Currently, we are continuing to try this and that with the desire to create a game that combines user-led interactive storytelling


Profile

{ "Name":"Hyunsu Yu", "Region":"Republic of Korea, Busan", "Major":"Computer Engineering", "Dev Area":[ "Game Dev", "Render Pipeline", "NLP/LLM", "Interactive Storytelling Engine" ], "Channel":[ { "Github":"https://github.com/HyunsuYu" }, { "Naver Blog(kor)":"https://blog.naver.com/lioie6478" }, { "Medium(Eng)":"https://medium.com/@lioie6478" } ], "Contact":[ { "Email":"lioie6478@gmail.com" }, { "Phone":"+82-10-7526-8570" }, { "Resume":"https://galvanized-soda-726.notion.site/Resume-Hyunsu-Yu-d0b826f8e703412f99610d5fb7a03531?pvs=4" }, { "Linked in":"https://www.linkedin.com/in/hyunsu-yu-a93110317" }, { "Meetup":"https://www.meetup.com/members/419953476/" } ] }

Job Search

My Resume

Linked in


Completed Projects

The list of Json-styles below is a complete list of projects that have been completed so far. The pinned ones are to introduce things that are worth noting when considering several aspects of the completed project

{ "NATAKER Game Dev Project":"https://hyunsuyu.github.io/Projects/NATAKER/Project_NATAKER.html", "Body tracking using webcam":"https://hyunsuyu.github.io/Projects/BodyTracking/Project_BodyTracking.html", "An Extracurricular Management Application":"https://hyunsuyu.github.io/Projects/ExtracurricularManagement/ExtracurricularManagement.html", "More Deeper C++ Programming Language":"https://drive.google.com/file/d/1WGR6eMgRF7hZwCOLbZAEhNJP8C9_EZDh/view?usp=sharing" }

NATAKER

Body Tracking Using Webcam

An Extracurricular Management Application


On-Going Projects

The Json-style list below is a complete side project in progress, and the pinned ones introduce notable things in terms of usefulness and difficulty

{ "No Titled - 2.5D Platformer Game Dev Project":"", "English translation of 'More Deeper C++ Language'":"https://drive.google.com/file/d/1WGR6eMgRF7hZwCOLbZAEhNJP8C9_EZDh/view?usp=sharing", "DEEP WAVE":"https://galvanized-soda-726.notion.site/DEEP-WAVE-On-Dev-f8e22058a6de43b29c27b37896031027", "Compact Multiplay":"https://galvanized-soda-726.notion.site/Compact-Multiplay-Document-3c28a270e1fa4493ba29daa4d94d690b", "EasyTechToolUI":"https://github.com/HyunsuYu/EasyTechToolUI" }

- No Titled -
2.5D Platformer Game Dev Project(Inspired by Spelunky 2, Tales of Iron)

- EasyTechToolUI -
For Unity Tool UI

- DEEP WAVE -
The Interactive Storytelling Engine


External Blog Articles

I'm going to introduce some notable articles that I've written on external blogs like Medium, etc. These articles contain insights into personal interests and studies related to game development

{ "Naver Blog(kor)":"https://blog.naver.com/lioie6478", "Medium(Eng)":"https://medium.com/@lioie6478" }

Optimization of recursive processing based on linear homogenized quadratic recurrence relation equation solution

A brief review of llama.cpp, llama-cpp-python, and LLamaSharp

How to implement Metaball Effect with GLSL


Publications

The json-style list below is a complete list of publications that I wrote myself. The pinned ones are a selection of things that are especially noteworthy

{ "More Deeper C++ Programming Language":"https://drive.google.com/file/d/1WGR6eMgRF7hZwCOLbZAEhNJP8C9_EZDh/view?usp=sharing" }

- Book -
More Deeper C++ Programming Language

- Medium Series -
More Deeper C++ Programming Language


Certifications

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