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About Me

"Continuous Learner with Strong Research Background"

Computer Engineering 4th Grade Student focusing on Gameplay, Graphics, and Low-level Optimization.

Tech Blog

6+ Years

Projects

8+ Major Titles

Map Generation

270M Tiles · IPC

[VIEW FULL PORTFOLIO DOC]

Game Projects

마음을 담아 (From All My Hearts) ⭐ 2025.05 ~ Present

Oriental Word Puzzle / Visual Novel. Puzzle mechanics based on completing sentences to find hidden meanings.

  • Awards: TU Game Challenge - Top Excellence Award (최우수상)
  • Exhibitions: G-Star 2025, Comic World 2025, TU RISE ALL FESTA 2025
  • Recognition: Pleedus Partnership Comic World 2025 Booth

ROLE: Programmer

GENRE: Puzzle/Visual Novel

TEAM: 5 Members

ALCOHOL FREE ⭐ 2025.05 ~ 2025.12

Visual Novel. Developed a Custom Blueprint-Style Editor for designers and whole game system.

  • Awards: TU Game Challenge - Excellence Award (우수상)
  • Exhibitions: BEAVER ROCKS 2025, G-Star 2025, Comic World 2025, TU RISE ALL FESTA 2025
  • Recognition: Pleedus Partnership Comic World 2025 Booth

ROLE: Programmer

GENRE: Visual Novel

TEAM: 7 Members

FINS 2026.10.02 ~ 2026.10.04

Growth-based action game: hunt sharks, earn currency to upgrade abilities, and dive into the deeper, darker sea to challenge the final boss.

  • Event: UPTRANDING Game Jam (2박 3일)
  • Graphics: Lens Flare · Water Caustics · 2D sprite underwater lighting · layered Sin-wave waves
  • Depth-based progression with Sell / Upgrade economy
  • Final Boss: MEGALODON

ROLE: Programmer

GENRE: Action/Adventure

TEAM: 5 Members

Research & Knowledge

TECHNICAL BLOG (6+ YEARS)

Deep dive into Computer Architecture, Graphics, and Optimization.

  • Graphics & Shader (Metaball, Fluid Sim)
  • Optimization (NUMA, SIMD, Cache)
  • AI & Game Intelligence (LLM Integration)
  • Computer Architecture (Circuit Design)

[PUBLICATION] [READ ON MEDIUM]

TEACHING & MATERIAL

Title: More Deeper C++ Programming Language (222 Pages)

Desc: Authored textbook covering Memory architecture, SIMD, and Compile-time optimization.

Instructor: C++ Optimization Course (8 students, Paid)


[VIEW COURSE INFO]

Awards & Exhibitions & Others

AWARDS

TU Game Challenge 2025 - Top Excellence Award (최우수상) | 마음을 담아

TU Game Challenge 2025 - Top Excellence Award (최우수상) | Cross Wordle

Chair of IEEE Busan Section 2025 - Excellence Award | Cross Wordle

TU Game Challenge 2025 - Excellence Award (우수상) | ALCOHOL FREE

TU Game Challenge 2025 - Merit Award (장려상) | RGB Line

B-Contents 경진대회 - Excellence Award (우수상) | DEEP FALL

EXHIBITIONS

BEAVER ROCKS 2025 | ALCOHOL FREE

G-Star 2025 | ALCOHOL FREE, 마음을 담아, RGB Line, Cross Wordle

Comic World 2025 | Pleedus Partnership Booth (ALCOHOL FREE, 마음을 담아)

Build 051 2025 | RGB Line

TU RISE ALL FESTA 2025 | ALCOHOL FREE, 마음을 담아

부산 게임 개발자 컨퍼런스 2026 | ALCOHOL FREE, 마음을 담아

Build 051 2026

SCHOLARSHIPS

SW분야우수인재장학

25-2 부산지역인재장학

CERTIFICATIONS

프로그래머스 스킬체크 레벨 3

리눅스 마스터 2급

정보 처리 기능사

민간 SW개발보안 대학생 교육(입문과정)

GitHub Foundations

CONFERENCES

2024 Security-One 포럼 연사 참가 | Row Hammer

2026 Unite Seoul 연사 최종 심사 대상자 선정 | Massive Map Generation System

INDUSTRY RECOGNITION

Square Enix

Feedback from SAITA Tomonori (Former Producer)

For 'ALCOHOL FREE, 마음을 담아, RGB Line' at G-Star 2025

Toei Company

Publishing offer from KATO (Game Advisor)

For 'ALCOHOL FREE, 마음을 담아, RGB Line' at G-Star 2025

Pleedus

Exhibition Partnership

For 'ALCOHOL FREE, 마음을 담아' at Comic World 2025

MEDIA COVERAGE

今年のG-Starはどうだったか?韓国最大のゲームイベントの課題とは

Toei game advisor KATO's game magazine article

마음을 담아 is featured

TU 게임 챌린지 특별호

TU Game Challenge special article

마음을 담아, ALCOHOL FREE, RGB Line, Cross Wordle are featured

동명대 게임학부 '25-4분기 (G-Star 2025)

G-Star 2025 report

Achievements at G-Star 2025 are highlighted

The .NET News Daily Issue #313

Recommended Daily .NET Post from dotnetnews.co

C# — Unique behavior when passing array and list objects as parameters is referenced

Microsoft Game Dev Community

Microsoft Game Dev Community's Question of the Week

Featured response to the question: "What was your biggest game development challenge?"

제8회 부산 게임개발자 컨퍼런스 참가 및 작품 출품

마음을 담아, ALCOHOL FREE are featured"

TIMELINE

2020

05 | Technical Blog started

2021

06-07 | NATAKER completed (1.5 months) [NATAKER]

07 | Military Service(Air-Force) began

2021-2023 (Military Service)

Continuous | Blog research, MIT OCW, paper reviews

Planning | Massive Map Generation System: initial design during military service

2023

04 | Discharged from military

04-10 | More Deeper C++ Programming Language manuscript written (2023.04 ~ 2023.10) [More Deeper C++ Programming Language ⭐]

07 | Massive Map Generation System implementation started

2024

06 | Massive Map Generation System initial implementation completed (2023.07 ~ 2024.06) [Massive Map Generation System ⭐]

08 | Security-One forum speaker [Security-One forum]

10 | joined UPTRAND(창업동아리)

2024.10-2025.02 | Computer science course teaching [Computer science course]

12 | RGB Line started

2025

01 | UDE-B91 completed (Global Game Jam, 3 days) [UDE-B91]

05-12 | ALCOHOL FREE completed (2025.05 ~ 2025.12) [ALCOHOL FREE ⭐]

2024.12-2025.12 | RGB Line completed [RGB Line ⭐]

05-Present | 마음을 담아 started

06 | Build 051 2025 exhibition [Build 051 2025]

09 | Cross Wordle completed (teaching project, 7 days)

09 | Still Alive completed (Club Game Jam, 4 days)

10 | TU Game Challenge 2025 Awards Ceremony [TU Game Challenge 2025]

11 | G-Star 2025 exhibition [G-Star 2025]

12 | BEAVER ROCKS 2025 exhibition [BEAVER ROCKS 2025]

12 | TU RISE ALL FESTA 2025 [TU RISE ALL FESTA 2025]

12 | 25-2 부산지역인재장학 선정 [부산지역인재장학]

12 | Comic World 2025 exhibition [Comic World 2025]

12-Present | DX12 Renderer (in progress)

2026

01 | TU Mach Game Jam(2 days)

Continuous | DX12 Mesh Shader Pipeline Renderer (in progress)

Continuous | 마음을 담아 [마음을 담아]

01 | 포우포우 위치 completed (Global Game Jam, 3 days) [포우포우 위치]

04 | 부산 게임 개발자 컨퍼런스 2026 [부산 게임 개발자 컨퍼런스 2026]

05 | 2026 Unite Seoul 연사 최종 심사 진출 [Unite 2026 연사]

06 | B-Contents 경진대회 2026 [B-Contents 경진대회 2026]

06 | Build 051 2026 exhibition

07.30 | More Deeper C++ Programming Language published (222-page PDF edition) [Publication details]

08 | 제 1회 UPTRANDING 게임잼

10.02-10.04 | FINS developed (UPTRANDING Game Jam, 2박 3일) [FINS]

10.19 | DX12 IA/MS benchmark: 26 environments / 976 camera locations / 5,547 valid measurement states

Technical Skills

PROGRAMMING LANGUAGES

C++ C# HLSL Python

ENGINES & GRAPHICS

Unity Unreal Engine (Learning) DirectX 12 (Learning) Shader Programming PBR / Ambient Occlusion (Learning)

CORE COMPETENCIES

Performance / Memory Optimization Lock-free Embarrassingly Parallelization Auto-Documentation Pipeline

LANGUAGES

Korean (Native) English (Working Proficiency) Japanese (Working Proficiency)

Contact